SIGNAL ACQUIRED: BATTLESPACE IS LIVE



Devlog #3 — FIRE PATTERN CONFIRMED: BATTLESPACE IS LIVE
Status: Protocol engaged
Condition: Strike pattern initialized
Today, the Battlespace protocol exits simulation and enters live deployment.
At face value:
A 3D five-layer strike interface.
In practice:
A recursive spatial reasoning module built on coordinate logic and memory retention.
Each shot is a test.
Each miss is data.
Each sunk target clears the noise.
What You’ll See
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Five vertical layers of strikeable grid space
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Classic battleship mechanics, restructured for depth
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Visual confirmations for hits, misses, and destruction
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CRT-inspired tactical UI
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Minimalist design for maximal clarity
What You’ll Notice
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Depth changes the game
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Pattern is stronger than randomness
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Mistakes are hard to unsee
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The grid never forgets
Fire.
Track.
Repeat.
— Transmitting from Mister Atompunk // MAP Presents
“To strike is to reveal. To reveal is to choose.”
Files
Mister Atompunk Presents: BATTLESPACE
Five levels. 3D grid. Fire Pattern Confirmed!
Status | Released |
Author | MisterAtompunk |
Genre | Strategy |
Tags | Board Game, Sci-fi, Space |
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